by IntrepidCaptain
More often then not, members of the mainstream culture joke that many Steampunks are simply the matured refugees of the Cyberpunk era. While I know this holds true for myself, this is in general an oversimplification of Anachronistic and Sci-Fi subcultures. The most obvious difference being that Anachronistics
(usually) live in the civilized and decadent past, while the Cyberpunks prefer a more rugged, crime-infused world that is either in the future or near future. Key word here? Robotics.
However, some woud argue that robotics plays into both subcultures. Let’s disprove this, shall we? First off, steam-powered gadgets are vastly different from the electronic paraphernalia of the cyberpunk. For one, aesthetics. The steampunk hauls around brass gadgetry that is bulky, obvious, and ornate. It’s showy. The whole thing is showy and outlandish and that’s the point, ladies and gentlemen, for much of it. It is a subculture of statement pieces given new meaning via science that has been made obsolete and therefore attractive to those who feel above the current culture (keep in mind I’m a part of this group and therefore not trying to be insulting). Cyberpunks are sleek, chrome, and decked in black and green, glowing blues, with tiny computers and embedded microchips. Wires abound, yes, but these glorified hackers somehow to keep from electrocuting themselves due to the bad-assery of embracing the computer revolution. And is it
just me or do cyberpunks seem to get a lot of time running about grimy and rain-slicked city streets, getting into motorcycle chases despite the general sedentary nature of the hacker lifestyle? At least that’s what all my friends and I discovered in the 90s, the glory days of cyberpunk.
And let’s not forget the power of visual learning. If you want an introduction to the cyberpunk world, go rent two earth-shattering films. The Matrix, and Blade Runner. Curious about steampunks? Check out Steamboy and The City of Lost Children. And no, I do not think it’s coincidental that the American movies are cyberpunk and the foreign films are steampunk. It actually makes a lot of sense. In any event, those movies’ll give you a pretty good idea of the vibe of the two subcultures.
But let’s look at the basics of cyberpunk for a moment. The main things to get your head around when it comes to cyberpunk is ONE that the internet is everywhere and is the answer to any and all problems, and TWO robots infiltrate and are a part of everything, even human anatomy. And on that topic, robotics have become quite advanced in the medical world today, reminding me of something that always bugged me about sci-fi movies and the world of Cyberpunk. If you’ve got the nanotech to go in to someone and monitor their vitals, why not (especially since money never seems to be an issue in Cyberpunk-land due to the high demand for hacked info) have those nanobots in there all the time? They could be hooked up to a LCD screen implanted in the arm that shows all vitals, so when you get hit with the poison that’s burrowing into your bloodstream, you can actually get to the hospital, and NOT just take two Advil and a shot of tequila and wait around your wire-cluttered NYC apartment until you feel a little too dizzy. Like a step up from booster shots. It’d take a hell of a lot of strain off your supply of post-apocalyptic heroes.
And of course, as I mentioned in my previous post, technology is getting amped up
to sci-fi proportions in the world of entertainment. The Cyberpunk wet dream of having the hologram-projecting headgear that’ll plug you into the interactive mainframe of Internet 2.0 may just be around the corner with the gadgets breaking into the market these days. Hail the spawn of man and computer, ye believers!
The Future is Now
~ your Captain





As one of the many New Yorkers that is thrilled the 
Granted, it seems to take a special person to see all this through the drab history texts they hand out on public schools these days, but recent movies such as
The other side to this wonderful craze, is, of course, re-inventing it and superimposing it on the future. That’s right! Good-ol’ dystopianism is a fertile platform for the forward-thinking steampunk.
The post-apocalypse cool doesn’t end in fashion, of course. The art world (some 



FICTION: There are as many kinds of hovercraft, in as many shapes, colors and sizes, as cars. Some are the size of yachts. All are fitted with, of course, hologram technology or something similarly alien to those of us twiddling our thumbs in 2009.


